a bit frustrating especially when you cant get the meaning behind the clues. anyway, this is a deep game and i love it especially the watercolory-style of art you always have in your game bro.
i didnt finish the game and got stuck with talking to the scientist and didnt really get the clickity stuff. good job though. very.
awesome game. it is near perfect. just 2 ltiny bits of problem:
1. The last boss is too easy too beat. (thought it was gonna be big since i had about 100+bombs and lives to begin with) and,
2. millionaire medal. seriously? :)
thanks for bringing a very well-thought-of game. the physics and the programming was very superb. :)
the controls were standard configuration but was not explained. what really annoyed me was the gameplay: not being able to easly head on land after a swim, lvl2 and 3 impossible vine jumps to get to the other side. although i finished the game, it still was not enough to make up for it. overall, still a good game.
You killed it. As always.
There's no getting past all these client-traced daggers.
I got all the medals though, oh well..
it is a good/decent game undoubtedly. however, there are too much freezescreens and bugs.
finally. completed the game. great concept. good game play. requires average logical thinking. :)
Although there may at times be frustrating parts in the whole game, I had fun with it. 5 stars for the awesome and creative team. I give it an 8 out of frustration on the zelda part. T_T
I love how you can interchange difficulties from casual to legendary in every different battles and play legendary at the final bosses to give it the "final stage" feel of the game at the last moment.
The only thing that bothers me is that when you restart the game or when you load your character, the earlier enemies do not respawn, which
inevitably makes the gamer level up his/her character to a maximum level of only 10 (some will only level up to 9 if you do not explore the map well, am i right?). Furthermore, since you can't level up higher than that, you are unable to acquire other skills which you may need to defeat the bosses on a legendary level. So my suggestion is that there may be room for improvement in redoing the experience gain.
And the character statistics doesn't really provide specific data or how accurate can your character dodge/resist a physical or magical attack per chance since it only shows general info when you click C.
Lastly, are the articfacts only for selling? OR do they really have an orb effect of a use, for the next chapter perhaps? :)
That's some of my concerns. Overall, this game still kicks ass and I am still very addicted to it.
Audio 8/10 (may need variety of sounds for a different atmosphere of battles)
Gameplay 8/10 (needs fine tuning but i think the game is powerful)
I give this 9 as it is a great start of the chapter. Thanks for an awesome game and Goodluck!
Next week we'll know who's WHO then.
One day, Bitchslap Dan got lost en route to QC and had to stop and ask directions from a strangely cold man. 'Ah,' he said, before pointing east, and listing his instructions.
'You take a left after' 7 yards, go past the monster - be careful it's a bit dark on the corner after that - and then you're going to want to continue for 10 feet until you come across the werewolf sanctuary. Be careful there, they tend to get pretty eerie at this time of night.
With that, Bitchslap Dan tipped Bloody hat to the kind stranger and continued on his way in his bad-ass truck. As he passed out of sight, the stranger chuckled fearsome and cast aside his disguise, and revealed that he was in fact Tom Fulp! What dire fate lays in store for you? Tune in next week to find out!
Good generator game.
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