Fascinating.
I love how you can interchange difficulties from casual to legendary in every different battles and play legendary at the final bosses to give it the "final stage" feel of the game at the last moment.
The only thing that bothers me is that when you restart the game or when you load your character, the earlier enemies do not respawn, which
inevitably makes the gamer level up his/her character to a maximum level of only 10 (some will only level up to 9 if you do not explore the map well, am i right?). Furthermore, since you can't level up higher than that, you are unable to acquire other skills which you may need to defeat the bosses on a legendary level. So my suggestion is that there may be room for improvement in redoing the experience gain.
And the character statistics doesn't really provide specific data or how accurate can your character dodge/resist a physical or magical attack per chance since it only shows general info when you click C.
Lastly, are the articfacts only for selling? OR do they really have an orb effect of a use, for the next chapter perhaps? :)
That's some of my concerns. Overall, this game still kicks ass and I am still very addicted to it.
Graphics 9/10
Audio 8/10 (may need variety of sounds for a different atmosphere of battles)
Gameplay 8/10 (needs fine tuning but i think the game is powerful)
I give this 9 as it is a great start of the chapter. Thanks for an awesome game and Goodluck!